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Build rating: Dark Souls III

One table for the whole game: every build is measured against all the bosses of Dark Souls III at once. Load your save and sign in, and your build joins by itself. The server recomputes the index, so a number sent by hand means nothing.

 
#PlayerIndexWeaponAvg. hitHits/minFrom statusLv.

The index is a number for comparing builds, not damage in HP: the attack rating of your right-hand weapon, multiplied by attack pace and topped up by status procs, averaged over every boss of the game. Dark Souls III bosses take every kind of damage alike and differ only in which status effects work on them, so a status counts only against the bosses it works on.

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