Tracker guide
Everything the Dark Souls 3 tracker can do, in words. You do not have to read it end to end: the contents jump to the part you need, and the first two sections are enough to start.
Start in a minute
On PC
- Sign in.
- Open your save in the progress panel.
- Pick your character and show only missing items.
Phone or console
- Open the map for your game.
- Find a target with search and choose layers.
- Sign in to mark discoveries manually.
Getting started
The tracker opens without an account. As a guest you can look at every map, switch campaigns and storeys, search by name and open marker cards. Loading your own save file and ticking markers by hand need a free account.
- Pick the campaign in the “Campaign” list in the top bar: Base game, Ashes of Ariandel or The Ringed City. The language is changed there too, on the right. In the classic design both are in “Map setup” at the top of the left panel.
- Sign in: for a guest, “Sign in to load your save” stands in the left panel where the save block will be. The account is free, and the file is still read only in your browser.
- Press “Load DS30000.sl2” and choose your save, or drop the file onto that button (where it lives is in the next section). The tracker reads it and opens the map where your character stopped.
- Answer the questions in the “Save opened” window: whether the save is yours, whether to show the build in the rating, and whether to remember the file on this device. The tracker decides none of this for you, and you can change your mind under “Profile → Privacy”.
- If the file holds several characters, pick one: each button shows the name and the level, and the mark after the name tells where the character left the game: ◆ at a bonfire, · out in the world.
- Click any marker: its card opens, telling what it is, how to get there and how to get it.
- Open “Layers” over the map and switch on “only what is left”: the map then shows only what you have still to find.
The first time you open the tracker signed in, a short tour shows what is where. It can be replayed from the avatar menu (in the classic design, from the “Menu” at the bottom of the left panel): “Map tour”.
Without a save the map shows everything in the game and marks nothing as found. That is not a fault: there is simply nothing yet to compare with.
The new design and how to get the old one back
Starting with version 1.3 (27 October 2026), the tracker opens in the new design for everyone. Everything works as before; only the places of the buttons changed: map controls moved to the top bar, and your account and menu to its right corner.
- Left side of the bar
- - the “Elden Ring | Dark Souls” game switch, then your game's Campaign and Map layer lists.
- Middle
- - search, Layers with the number turned on, Legend and the counter of markers on screen.
- Right side
- - language, the notification bell and your avatar. Guests see a Sign in button instead.
- Avatar menu
- - profile, Pro and your time on the site, “Design: Classic”, “Customize the bar…”, the map tour, What's new, pages about the site and sign out.
- Side panels
- - still in place: your save, Map setup, the progress bars and the “Locations” and “What is here” tabs on the left; “Tools” on the right: bonfires, bosses, ways through, gear and the rating.
You can make the bar your own: right-click it or choose “Customize the bar…” in the avatar menu. Items can be moved and removed, and the bar can be locked or hidden automatically. The setup is saved to your account.
On phones there is no top bar: search and avatar are at the top, and the Map, Layers, Progress, Tools and Menu tabs are at the bottom. Each section opens as a sheet with three heights. On tablets and narrow windows the tracker keeps the old layout with the left panel.
In the new design, map icons default to the Game style set, the same as on the Elden Ring map. If you already picked a set in Map setup, it stays.
How to get the old look back:
- Sign in: only signed-in users can choose the design, guests always see the new one.
- Open your profile (avatar → “Open profile”) and press Classic under Design. The “← Classic” button on the left of the top bar and the “Design: Classic” item in the avatar menu do the same.
- You can switch back the same way: in your profile or in the Design row of Map setup.
The choice is saved to your account: it applies on all your devices and on both sites, Dark Souls and Elden Ring. After you sign out, the page is back in the new design, and your choice returns next time you sign in.
Your save file: DS30000.sl2
Dark Souls III keeps every character in one file, DS30000.sl2. Where it lives:
- Windows
- - %APPDATA%\DarkSoulsIII\<Steam ID>\DS30000.sl2. Press Win + R, paste %APPDATA%\DarkSoulsIII and open the folder with a long number in its name: it belongs to your Steam account. Under the load button, “Where is my save file?” shows the path with a “Copy path” button.
- Steam Deck and Linux (Proton)
- - the same folder, inside the game's Proton prefix: steamapps/compatdata/374320/pfx/drive_c/users/steamuser/AppData/Roaming/DarkSoulsIII/
What the tracker takes from the file: which bonfires are lit, which bosses are beaten and what has been picked up; each character's name, level, starting class and play time; the stats, souls and soul memory, the Estus flasks, the weapons, armour and rings worn and carried, the grip and the attuned spells; the map and the spot where the character stopped, and whether they left the game at a bonfire.
Under the character's name, the “You are here” line puts that spot into words, for example “You are here: Road of Sacrifices, at the bonfire Halfway Fortress”. Above it you see when the game wrote the file and how long ago that was: if you have played since, load the file again.
The game can stay open while you do this. It writes the file by itself as you play, so to refresh the progress choose the same file again with “Load another save”. With the browser extension the file arrives by itself (see “Progress that updates itself”). Answering “Remember” in the “Save opened” window spares you the file picker after a page reload: the tracker opens the copy you gave it last time. That does not make it fresh, the copy stays in this browser only and is deleted when you sign out, and “Forget” removes it at once.
Opened a friend's save to look at their build? Answer “Someone else's, just looking” in the “Save opened” window or tick “Someone else's save - just looking” under the file: its build will not go to the rating under your name, and the free Pro hour will not offer to link that file to your account.
“Copy profile for an AI” in the “Menu” puts your character on the clipboard as plain text: level, class, play time, stats, gear, spells, progress and the place where they stopped. Paste it into a chat with an AI and ask for advice on the build. The text carries no character name and no Steam id.
If the tracker says there are no characters in the file, it was given a different file: check that it is DS30000.sl2 from the DarkSoulsIII folder. An Elden Ring save or a damaged file is recognised and named as such.
Campaigns, locations and storeys
The map is a top-down view of the ground you can walk on, so every marker stands where the object really is. Walls and drops show through as dark relief around the floor, zones are labelled, and zooming in makes the picture sharper. “Map setup” holds three switches, one inside the other: the game of the series (only Dark Souls III is ready, the other two are listed but not ready yet), the campaign and the storey of the map you are looking at.
Many locations are built one above another, so a map is drawn in storeys: “From above” is the top of the location, “One below” and “Deeper still” are what lies under it. The storey switch appears only on maps that have more than one storey. It is repeated over the map, and the line at the top of “Layers” always names the location and the storey on screen.
The “Locations” tab in the left panel lists the maps of the campaign with how much of each is done. Under the list, “Leads to” names the neighbouring locations: click one to open it. Untended Graves is a location of its own in this list, even though in the game it is the same map as Firelink Shrine. Drag the map to move it; zoom with the mouse wheel or, on a phone, with two fingers.
The round button in the bottom right corner of the map, “Show where I am”, opens the campaign, map and storey where the save left your character and brings the “You are here” arrow into view; clicking the “You are here” line in the left panel does the same. The “Follow” box next to it moves the map to your character with every new save, if they have moved since the previous one: handy with the extension, when the file arrives by itself.
The tracker remembers where you left the map: the location, the storey, the zoom and the layers switched on. Come back and you see the same picture; signed in, the location, the storey and the spot on the map follow you to your other devices too.
Bonfires, bosses, items and drops
- Bonfires
- - amber diamonds, from Firelink Shrine to the bonfires of the DLC.
- Bosses
- - red circles, and the circle tells how much the fight matters: an optional boss is a plain circle, a required boss is larger with a dot inside, a Lord of Cinder also glows amber, and the final boss is larger still, with a ring around it.
- Items
- - blue circles with a sign of what lies there: a weapon, armour, a ring, a key item, a spell and so on. Estus Shards are among them. A chest is shown as the items inside it. The +1, +2 and +3 rings that the game only places from NG+ on are hidden and left out of the counts on a first journey, and on NG+ they show up and count like everything else; one found through the search too early is marked “only from journey 2 (NG+)”.
- Drops
- - violet squares: what particular enemies and characters drop.
Items and drops carry numbers, counted from the top of the map downwards. The “What is here” tab in the left panel lists them in the same order, so a number on the map and a line in the list are the same thing; clicking the line points the map at the marker.
Hover a marker to read its name and its state, and click it to open its card (see the next section).
“Legend” in the top right corner of the map explains the shapes and the fills: a marker confirmed by the save is filled in, one you ticked by hand is filled in too, but with a dashed outline, one not found yet is an empty ring, and a grey dashed ring means the save cannot tell anything about it. It also explains the signs of the ways through, the merchants, the item kinds and the line of a route.
The marker card
Clicking a marker opens its card. At the top are its name and what it is: the kind of marker or the tier of the boss, the kind of item, its number on the map and “in a chest” when the item lies in one. Under them is the state: confirmed by the save, ticked by hand, not found yet or not readable from the save.
- ✦When an event hands the item out, the card says how to get it: for example, the enemy appears only once and drops the item when it dies, or a glowing object turns up here later, after an event in the game.
- ✦What the marker gives: the items with their drop chance, and for a boss the reward and the souls the host of the world receives on a first journey. With a save, each item says whether your character already has it.
- ✦“Tick it off by hand” is a tick for what the save cannot confirm; “Remove my tick” takes it away. A marker the save has already confirmed has no such button.
- ✦“Route here” draws the way to the marker (see “Search, items and routes”).
- ✦“Where to farm” appears on a drop that ordinary enemies drop too: it shows the areas where you can kill them again and again.
- ✦Wiki and “How to find” open the item's article on Fextralife and a web search for its name.
- ✦“Copy link” copies an address that opens this map, this storey and this marker with its card open.
Layers and filters
“Layers” sits over the map in the top left corner. Folded, it shows the name of the location and the storey, with “all” and “none” next to it; click “Layers” to open the switches:
- Bonfires, Bosses, Items, Drops
- - one switch per kind, with the number of such markers on this storey. A click hides that kind or brings it back.
- Ways through
- - doors, levers, ladders and lifts on this storey (see the next section). On by default.
- Merchants
- - off by default. Switched on, it puts the merchants of this storey on the map: with a save, where each of them stands now (a merchant who has died or left is not drawn); without one, all their places, and the places a merchant only comes to later have a dashed rim. A click on a merchant opens their card: what they sell and for how many souls, grouped by what unlocks it, and with a save whether each group is on sale yet.
- Progression order
- - the main fights in the usual order of a first playthrough, numbered right on the map. The order is the site's suggestion, not the game's: many fights can be taken earlier or later. With a save the steps you have done turn gold, the next required one has a white ring, and a line under the layers names it, for example “Next: Pontiff Sulyvahn (Irithyll of the Boreal Valley)”, with a “Show” button.
- new since last time
- - appears when this character's save has changed since you last loaded it, and shows only what was found in between. If nothing new is on the current map, it takes you to the first map that has something.
- only what is left
- - hides everything already found, so late in the game the few markers you still need are not lost among the hundreds you already have. Without a save it hides only what you ticked by hand.
Below them are the “Item kinds”: equipment, key items and spells, consumables, materials and souls. Only equipment and key items with spells are on by default: souls and materials are rarely why you open the map, and they hide the sword and the key. The number on each switch is how many such markers the storey has, and next to the heading you see how many are hidden right now.
The four progress bars in the left panel are switches too: clicking a bar hides or shows that kind on the map, exactly like the switch over it.
Doors, levers, ladders and exits
The tracker shows how to get through a location, not only what lies in it: doors, levers, ladders, lifts and a few other mechanisms. Hover one to read the words of its action button in the game, such as “Open” or “Pull lever”, and why it may not give way: “It's locked” or “Does not open from this side”.
Shortcuts are drawn in amber. There is no open or closed state. The save does keep door flags, but which flag belongs to which door is not proven yet, and the tracker does not guess.
The “Ways through” tab of the tools panel lists them all: the shortcuts first, as a group of their own, then the doors, levers, ladders and lifts of every location. A click opens that map and storey and switches the layer back on if it was off.
Green gates with an arrow stand where you walk into a neighbouring location, with its name written next to them. Hover one for the details: “Into …” for an ordinary passage, “Taken to … from here” where the game carries you across, “You arrive here from …” where you come in.
Search, items and routes
The search field under “Layers” finds a bonfire, a boss or an item by name on every map of the game at once, DLC included. Type at least two letters. Names are matched in English, in Russian and in the language chosen on the site, all at once, so “Estus Shard” and “Осколок эстуса” find the same thing.
Each marker in the results carries its address: the location, and the campaign too when it is not the one open now. A click opens that campaign, map and storey, points at the marker and shows its kind again if you had hidden it.
Besides the markers, the search knows every item of the game, and an item has a card of its own: how many places it has on the map and how many of them are found, which merchants sell it (with a button that shows the merchant on the map), which boss gives it as a reward, which enemies drop it and where to farm it, and whether an event, a covenant, a trade with the crow, a starting class or a burial gift hands it out. With a save it also says whether your character has it.
The “Route here” button of a marker card draws the way to it. The way starts where your character stopped, when they are on the same map, on any of its storeys; otherwise from the nearest lit bonfire along the way, which you can warp to. The card says where the way starts and how many metres it is, the part of it on another storey is drawn as a faint dotted line, and the left panel repeats the length, for example “Way to Pontiff Sulyvahn: 140 m”. The ways are worked out in advance; they do not take ladders or lifts but go round them when there is a way.
Ticks, progress, shards and badges
Four bars in the left panel count bonfires, bosses, items and drops on the map you are looking at: found out of total. The pale part of a bar is what the save cannot confirm, and the “?” of a bar explains what exactly it counts.
Not everything is written into the save. Where it cannot confirm a marker, open the marker's card and press “Tick it off by hand”. “Clear my ticks” under the lists removes all of your ticks at once.
Ticks need a free account and are kept with it, so they follow you to another device. Ticks already in this browser are merged with the account's on the first sign-in rather than overwritten, and after that every change goes up by itself. When you sign out, the ticks are sent to the account and then removed from this browser, so the next person at this computer does not get them.
Under the bars are the Estus Shards and Undead Bone Shards of the whole game, not only of this location: found out of eleven and out of ten. Unfold a line to see every shard: where it lies (in a chest, on an enemy or how many metres from which bonfire), whether it is confirmed, and a button that shows it on the map. There is also a check: how far the flasks are reinforced by the save and how many shards are still in the bag.
“Badges” sit there too, folded: First bonfire, Every bonfire, Halfway, Every boss, A hundred finds and Swept clean. They are counted in the browser over the whole game, DLC included, from the save and from your ticks. Markers the save cannot tell anything about are left out of the count, so every badge can really be earned. “Share achievements” opens a progress card with a link and a picture for chats: bonfires, bosses, finds, shards and badges, with no character name and no Steam id. Signed in, you also see the badges for using the site itself.
How the site counts
- Confirmed by the save
- - The save itself says this is done: the bonfire is lit, the boss is defeated, the item is picked up. The site reads that from the file and guesses nothing.
- Cannot be read from the save
- - The site does not know where the save keeps the answer about this place, so it says neither found nor not found. In the counts this is the pale part of a bar or the number after the question mark.
- Marked by hand
- - Tap a marker to open its card, and tick it off by hand there.
- NG+
- - In NG+ the game revives the bosses and puts most items back into the world, so here and on the map they count for this playthrough.
- Required / Optional
- - Required bosses are the ones there is no ending without: the Lords of Cinder, the final fight and the bosses the way to it cannot skip. Which boss is required is the site's own judgement: the game has no such mark, and the bosses the site judged this way carry an asterisk.
- Estus Shard
- - In the whole game: 11. The whole game, not just this location. Found means the save marks it as picked up.
- Undead Bone Shard
- - In the whole game: 10. The whole game, not just this location. Found means the save marks it as picked up.
- Items
- - Items lying around this location, on the ground, on corpses and in chests: how many of them are picked up.
- Drops
- - Items that certain enemies of this location drop only once: how many of them are picked up.
- Still to find
- - Everything on this campaign's maps that your save has not confirmed yet. Pick a row and the map goes there.
The tools panel
The narrow tab with ‹ at the right edge of the screen opens the “Tools” panel. The left panel is about the map on screen; this one looks at the whole campaign and at your character:
- Bonfires
- - every bonfire of the campaign, grouped by location, with found out of total.
- Bosses
- - first “Required”: the Lords of Cinder, the final boss and the bosses the way to it cannot skip; then “Optional”. Each part shows beaten out of total, and each row the reward and the souls the host of the world receives for the fight on a first journey (NG). A fight with two markers on the map is one row. An asterisk means the boss is required by the site's judgement.
- Ways through
- - shortcuts, doors, levers, ladders and lifts (see above).
- Gear
- - from the save: the level, souls, soul memory, whether the character is embered, the flasks and the stats; what is worn in each slot, from both hands to the rings and the ammunition, how the weapon is held and which spells are attuned; and what is carried: weapons, armour and rings with how many of that kind the game has, and the other things by the game's own inventory tabs.
- Build rating
- - the build index of the chosen character, your best result and your place on the board (see “Build rating”).
- Quest tracker
- - the questlines of the NPCs step by step: what the save confirms and what it cannot tell yet, how each line can end, the items and the rewards. A step with a place opens its map and storey, and the chosen line is drawn on the map with numbered steps. It is part of Pro.
- Still to find
- - everything on the campaign's maps that is not found yet, including what the save cannot confirm, grouped by location with a count, and below it the gear of the whole game your character does not have. It needs a loaded save, is part of Pro and is closed to guests.
Clicking a line opens its map and storey and points at the marker. On a phone the panel slides away so that the map is visible.
Build rating
The “Build rating” tab works out the build index of the chosen character right in the browser. The index is a number for comparing builds, not damage in HP: the attack rating of your right-hand weapon, multiplied by attack pace and topped up by status procs, averaged over every boss of the game.
Dark Souls III bosses take every kind of damage alike and differ only in which status effects work on them, so there is one board for the whole game, and a status counts only against the bosses it works on. The weapon of the chosen right-hand slot is rated, with the grip from the save; bows and crossbows are not rated.
Your build joins the board by itself if you answered “Yes” to “Show the build in the rating?” in the “Save opened” window (you can change your mind under “Profile → Privacy”), and “Update my result now” sends it at once. The server recomputes the index itself and keeps your best result, not the last one. The board shows a shortened account name and never the character name, and a save marked “Someone else's save - just looking” does not go to the rating.
The whole board opens from the “Leaderboard” link in the tab and from “Build rating” in the “Menu”: Build rating.
Progress that updates itself
Choosing the file after every session soon gets old. The browser extension for Chrome and other Chromium browsers watches DS30000.sl2 and hands it to the tracker tab after every save the game makes: the progress updates by itself, while the map, the chosen character and the filters stay as they were.
It works for a signed-in account with Pro, and Dark Souls III is supported from version 2.0 of the extension. Signed in without Pro, the tracker offers Pro in place of the link to the extension.
With the extension connected, the save block folds into one line: the file name and how long ago the game wrote it. “Another file” under it opens the usual choice by hand.
Without the extension there is “Watch the file” (Pro as well): point it at a copy of the save kept outside AppData, and while the tab is open the tracker reads it again whenever it changes. Browsers are not allowed to read AppData itself.
“One hour of Pro, free” under the file opens every Pro tool for 60 minutes in a row, once per Steam account: the tracker asks whether the save is yours and ties the hour to the Steam account of the file. Start it when you sit down to play.
What Pro includes and what it costs: Pro and pricing.
Second screen: the map on your phone
“Show on phone” in the save block puts the same map on your phone next to the game: with what your save has confirmed and where you stand. The computer shows a code: point the phone's camera at it, or open darksouls.krut.top/screen on the phone and type the code in. There is no sign-in on the phone. This is part of Pro.
The phone gets one map for one hour and only looks: there are no ticks and no save loading on it. When a new save reaches the computer, from the extension for instance, the map on the phone updates by itself.
Privacy
- ✦The save file is read inside your browser and is never uploaded: the site has nowhere to receive it.
- ✦Signed in, your account keeps the markers you ticked by hand, the character chosen in each file and the spot on the map. The rating receives the build only if you answered “Yes” to the rating question: level, stats, right-hand weapons and the character name, which the board never shows.
- ✦The second screen keeps a snapshot for the phone on the server, what is confirmed and where the character stands, only while the phone's access lasts.
- ✦The browser keeps your ticks, the last character you chose, the view of the map and, for “new since last time”, a list of the numbers of confirmed game flags for each character. Neither the character nor the file can be rebuilt from it.
- ✦Panel widths, folds and the fact that you have seen the tour are settings of this device and stay on it. If you answered “Remember”, a copy of the save lies there too: it is deleted when you sign out.
Frequently asked questions
Where is the Dark Souls 3 save file?
On Windows: %APPDATA%\DarkSoulsIII\<Steam ID>\DS30000.sl2, in a folder named after your Steam account. On Steam Deck and Linux (Proton) the same folder is inside steamapps/compatdata/374320/pfx/drive_c/users/steamuser/AppData/Roaming/DarkSoulsIII/
Is my save uploaded anywhere?
No. DS30000.sl2 is read in your browser and stays there. When you are signed in, your account keeps your ticks and the spot on the map, and the rating, if you agreed, receives the character's build - level, stats and weapons - but never the file itself.
Does the tracker cover Ashes of Ariandel and The Ringed City?
Yes. Both DLC have their own maps with their bonfires, bosses and items: switch the campaign in “Map setup”. The search looks through them too.
Why is a marker not ticked although I have been there?
Not everything is written into the save. A marker the save cannot confirm is drawn as a grey dashed ring and says so in its card; press “Tick it off by hand” there.
Can the progress update without choosing the file again?
Yes, with the browser extension, version 2.0 or later: it hands the tracker the fresh DS30000.sl2 after every save the game makes. It needs a signed-in account with Pro, and the free Pro hour lets you try it.
Is the Dark Souls tracker free?
The maps, the marker cards, the item search, reading your save, the way to a marker, ticks, badges and the build rating are free. The maps, the cards and the search open without an account; reading your save and ticking need a free one, which also keeps your ticks in step between devices. Pro adds the quest tracker, the “Still to find” list, the browser extension, “Watch the file” and the second screen on your phone.
How do I get onto the build rating?
Sign in, load your save and answer “Yes” to “Show the build in the rating?”: the build of the chosen character joins the board by itself. The melee weapon in the right hand is rated, and the board keeps your best result. The whole board is at darksouls.krut.top/rating.
Can I keep the map on my phone next to the game?
Yes: “Show on phone” (Pro) puts the same map on your phone by a code from the computer, with no sign-in on the phone. The access lasts an hour, and the map on the phone updates together with your save.